1、技能和物品数据库增加101忍技、102怒技、103忍怒合技
2、QManage.txt添加如下脚本
脚本实现的技能为0~3级,头上显示技能图标,如需更多级可自行修改!
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;变量声明
VAR Integer HUMAN XJN01
VAR Integer HUMAN XJN02
VAR Integer HUMAN XJN03
VAR Integer HUMAN XJN101
VAR Integer HUMAN XJN102
VAR Integer HUMAN XJN103
LOADVAR HUMAN XJN01 ..\QuestDiary\
SKY引擎\变量文件\XJN01Save.txt
LOADVAR HUMAN XJN02 ..\QuestDiary\SKY引擎\变量文件\XJN02Save.txt
LOADVAR HUMAN XJN03 ..\QuestDiary\SKY引擎\变量文件\XJN03Save.txt
LOADVAR HUMAN XJN101 ..\QuestDiary\SKY引擎\变量文件\XJN101Save.txt
LOADVAR HUMAN XJN102 ..\QuestDiary\SKY引擎\变量文件\XJN102Save.txt
LOADVAR HUMAN XJN103 ..\QuestDiary\SKY引擎\变量文件\XJN103Save.txt
;定时器
[@OnTimer5]
#IF
check [113] 1
本文来自织梦 #ACT
setofftimer 5
ChangeHumAbility 5 - <$str(N51)>
ChangeHumAbility 6 - <$str(N52)>
ChangeHumAbility 7 - <$str(N53)>
ChangeHumAbility 8 - <$str(N54)>
ChangeHumAbility 9 - <$str(N55)>
ChangeHumAbility 10 - <$str(N56)>
set [113] 0
#CALL [\登陆\顶戴花翎.txt] @顶戴花翎
sendmsg 6 怒气已消.....
break
#IF
check [112] 1
#ACT
setofftimer 5
ChangeHumAbility 1 - <$str(N57)>
ChangeHumAbility 2 - <$str(N58)>
ChangeHumAbility 3 - <$str(N59)>
ChangeHumAbility 4 - <$str(N60)>
set [112] 0
#CALL [\登陆\顶戴花翎.txt] @顶戴花翎
sendmsg 6 忍气已消.....
break
#IF
check [111] 1
#ACT
setofftimer 5
ChangeHumAbility 1 - <$str(N57)>
ChangeHumAbility 2 - <$str(N58)>
ChangeHumAbility 3 - <$str(N59)>
ChangeHumAbility 4 - <$str(N60)>
ChangeHumAbility 5 - <$str(N51)>
ChangeHumAbility 6 - <$str(N52)>
ChangeHumAbility 7 - <$str(N53)>
织梦好,好织梦
ChangeHumAbility 8 - <$str(N54)>
ChangeHumAbility 9 - <$str(N55)>
ChangeHumAbility 10 - <$str(N56)>
set [111] 0
#CALL [\登陆\顶戴花翎.txt] @顶戴花翎
sendmsg 6 忍怒气已消.....
----------------------------------------------------------------
[@启动忍技]
#IF
CHECKVAR HUMAN XJN02 = 0
check [112] 0
#ACT
mov N57 <$AC>
mov N58 <$MAXAC>
mov N59 <$MAC>
mov N60 <$MAXMAC>
SetOnTimer 5 60
GameGold - 2
changeDressEffect 31
SetIcon 3 41
set [112] 1
ChangeHumAbility 1 + <$str(N57)>
ChangeHumAbility 2 + <$str(N58)>
ChangeHumAbility 3 + <$str(N59)>
ChangeHumAbility 4 + <$str(N60)>
CALCVAR HUMAN XJN102 + 1
SAVEVAR HUMAN XJN102 ..\QuestDiary\SKY引擎\变量文件\XJN102Save.txt
sendmsg 7 你暴发了"0级忍气",二倍[攻防][魔防],持续时间<60>秒.
sendmsg 7 每次收2元宝/(现有<$GAMEGOLD>元宝)|忍气值为<$HUMAN(XJN102)>/(升顶级忍气需900忍气值).
本文来自织梦 #ELSEact
#IF
CHECKVAR HUMAN XJN02 = 1
check [112] 0
#ACT
mov N57 <$AC>
mov N58 <$MAXAC>
mov N59 <$MAC>
mov N60 <$MAXMAC>
SetOnTimer 5 80
GameGold - 2
changeDressEffect 31
SetIcon 3 41
set [112] 1
ChangeHumAbility 1 + <$str(N57)>
ChangeHumAbility 2 + <$str(N58)>
ChangeHumAbility 3 + <$str(N59)>
ChangeHumAbility 4 + <$str(N60)>
CALCVAR HUMAN XJN102 + 1
SAVEVAR HUMAN XJN102 ..\QuestDiary\SKY引擎\变量文件\XJN102Save.txt
sendmsg 7 你暴发了"1级忍气",二倍[攻防][魔防],持续时间<80>秒.
sendmsg 7 每次收2元宝/(现有<$GAMEGOLD>元宝)|忍气值为<$HUMAN(XJN102)>/(升顶级忍气需900忍气值).
#ELSEact
#IF
CHECKVAR HUMAN XJN02 = 2
check [112] 0
#ACT
mov N57 <$AC>
mov N58 <$MAXAC>
mov N59 <$MAC>
mov N60 <$MAXMAC>
SetOnTimer 5 100
GameGold - 2
changeDressEffect 31
SetIcon 3 41
set [112] 1
ChangeHumAbility 1 + <$str(N57)>
织梦内容管理系统 ChangeHumAbility 2 + <$str(N58)>
ChangeHumAbility 3 + <$str(N59)>
ChangeHumAbility 4 + <$str(N60)>
CALCVAR HUMAN XJN102 + 1
SAVEVAR HUMAN XJN102 ..\QuestDiary\SKY引擎\变量文件\XJN102Save.txt
sendmsg 7 你暴发了"2级忍气",二倍[攻防][魔防],持续时间<100>秒.
sendmsg 7 每次收2元宝/(现有<$GAMEGOLD>元宝)|忍气值为<$HUMAN(XJN102)>/(升顶级忍气需900忍气值).
#ELSEact
#IF
CHECKVAR HUMAN XJN02 = 3
check [112] 0
#ACT
mov N57 <$AC>
mov N58 <$MAXAC>
mov N59 <$MAC>
mov N60 <$MAXMAC>
SetOnTimer 5 120
GameGold - 2
changeDressEffect 31
SetIcon 3 41
set [112] 1
ChangeHumAbility 1 + <$str(N57)>
ChangeHumAbility 2 + <$str(N58)>
ChangeHumAbility 3 + <$str(N59)>
ChangeHumAbility 4 + <$str(N60)>
CALCVAR HUMAN XJN102 + 1
SAVEVAR HUMAN XJN102 ..\QuestDiary\SKY引擎\变量文件\XJN102Save.txt
sendmsg 7 你暴发了"3级忍气",二倍[攻防][魔防],持续时间<120>秒.
织梦内容管理系统
sendmsg 7 每次收2元宝/(现有<$GAMEGOLD>元宝)|忍气值为<$HUMAN(XJN102)>/(升顶级忍气需900忍气值).
[@MagSelfFunc103]
#if
CHECKVAR HUMAN XJN03 = 0
CHECKVAR HUMAN XJN103 > 99
#act
CALCVAR HUMAN XJN03 + 1
CALCVAR HUMAN XJN103 - 100
SAVEVAR HUMAN XJN03 ..\QuestDiary\SKY引擎\变量文件\XJN03Save.txt
SAVEVAR HUMAN XJN103 ..\QuestDiary\SKY引擎\变量文件\XJN103Save.txt
sendmsg 7 恭喜你,你的[忍怒合技]已经练到1层,时间延长20秒.
goto @启动忍怒合技
#ELSEact
#if
CHECKVAR HUMAN XJN03 = 1
CHECKVAR HUMAN XJN103 > 299
#act
CALCVAR HUMAN XJN03 + 1
CALCVAR HUMAN XJN103 - 300
SAVEVAR HUMAN XJN03 ..\QuestDiary\SKY引擎\变量文件\XJN03Save.txt
SAVEVAR HUMAN XJN103 ..\QuestDiary\SKY引擎\变量文件\XJN103Save.txt
sendmsg 7 恭喜你,你的[忍怒合技]已经练到2层,时间延长40秒.
goto @启动忍怒合技
#ELSEact
#if
CHECKVAR HUMAN XJN03 = 2
CHECKVAR HUMAN XJN103 > 499
本文来自织梦
#act
CALCVAR HUMAN XJN03 + 1
CALCVAR HUMAN XJN103 - 500
SAVEVAR HUMAN XJN03 ..\QuestDiary\SKY引擎\变量文件\XJN03Save.txt
SAVEVAR HUMAN XJN103 ..\QuestDiary\SKY引擎\变量文件\XJN301Save.txt
sendmsg 7 恭喜你,你的[忍怒合技]已经练到3层,时间延长60秒.
goto @启动忍怒合技
#ELSEact
goto @启动忍怒合技
[@启动忍怒合技]
#IF
CHECKVAR HUMAN XJN03 = 0
check [111] 0
#ACT
mov N57 <$AC>
mov N58 <$MAXAC>
mov N59 <$MAC>
mov N60 <$MAXMAC>
mov N51 <$DC>
mov N52 <$MAXDC>
mov N53 <$MC>
mov N54 <$MAXMC>
mov N55 <$SC>
mov N56 <$MAXSC>
SetOnTimer 5 60
GameGold - 2
changeDressEffect 31
SetIcon 3 43
set [111] 1
ChangeHumAbility 1 + <$str(N57)>
ChangeHumAbility 2 + <$str(N58)>
ChangeHumAbility 3 + <$str(N59)>
ChangeHumAbility 4 + <$str(N60)>
ChangeHumAbility 5 + <$str(N51)>
ChangeHumAbility 6 + <$str(N52)>
dedecms.com
ChangeHumAbility 7 + <$str(N53)>
ChangeHumAbility 8 + <$str(N54)>
ChangeHumAbility 9 + <$str(N55)>
ChangeHumAbility 10 + <$str(N56)>
CALCVAR HUMAN XJN103 + 1
SAVEVAR HUMAN XJN103 ..\QuestDiary\SKY引擎\变量文件\XJN103Save.txt
sendmsg 7 你暴发了"0级合气",2倍[攻击][魔法][道术][攻防][魔防],持续时间<60>秒.
sendmsg 7 每次收2元宝/(现有<$GAMEGOLD>元宝)|合气值为<$HUMAN(XJN103)>/(升顶级合气需900合气值).
#ELSEact
#IF
CHECKVAR HUMAN XJN03 = 1
check [111] 0
#ACT
mov N57 <$AC>
mov N58 <$MAXAC>
mov N59 <$MAC>
mov N60 <$MAXMAC>
mov N51 <$DC>
mov N52 <$MAXDC>
mov N53 <$MC>
mov N54 <$MAXMC>
mov N55 <$SC>
mov N56 <$MAXSC>
SetOnTimer 5 80
GameGold - 2
changeDressEffect 31
SetIcon 3 43
set [111] 1
ChangeHumAbility 1 + <$str(N57)>
ChangeHumAbility 2 + <$str(N58)>
ChangeHumAbility 3 + <$str(N59)>
织梦内容管理系统 ChangeHumAbility 4 + <$str(N60)>
ChangeHumAbility 5 + <$str(N51)>
ChangeHumAbility 6 + <$str(N52)>
ChangeHumAbility 7 + <$str(N53)>
ChangeHumAbility 8 + <$str(N54)>
ChangeHumAbility 9 + <$str(N55)>
ChangeHumAbility 10 + <$str(N56)>
CALCVAR HUMAN XJN103 + 1
SAVEVAR HUMAN XJN103 ..\QuestDiary\SKY引擎\变量文件\XJN103Save.txt
sendmsg 7 你暴发了"1级合气",2倍[攻击][魔法][道术][攻防][魔防],持续时间<80>秒.
sendmsg 7 每次收2元宝/(现有<$GAMEGOLD>元宝)|合气值为<$HUMAN(XJN103)>/(升顶级合气需900合气值).
#ELSEact
#IF
CHECKVAR HUMAN XJN03 = 2
check [111] 0
#ACT
mov N57 <$AC>
mov N58 <$MAXAC>
mov N59 <$MAC>
mov N60 <$MAXMAC>
mov N51 <$DC>
mov N52 <$MAXDC>
mov N53 <$MC>
mov N54 <$MAXMC>
mov N55 <$SC>
mov N56 <$MAXSC>
SetOnTimer 5 100
GameGold - 2
changeDressEffect 31
SetIcon 3 43
内容来自dedecms set [111] 1
ChangeHumAbility 1 + <$str(N57)>
ChangeHumAbility 2 + <$str(N58)>
ChangeHumAbility 3 + <$str(N59)>
ChangeHumAbility 4 + <$str(N60)>
ChangeHumAbility 5 + <$str(N51)>
ChangeHumAbility 6 + <$str(N52)>
ChangeHumAbility 7 + <$str(N53)>
ChangeHumAbility 8 + <$str(N54)>
ChangeHumAbility 9 + <$str(N55)>
ChangeHumAbility 10 + <$str(N56)>
CALCVAR HUMAN XJN103 + 1
SAVEVAR HUMAN XJN103 ..\QuestDiary\SKY引擎\变量文件\XJN103Save.txt
sendmsg 7 你暴发了"2级合气",2倍[攻击][魔法][道术][攻防][魔防],持续时间<100>秒.
sendmsg 7 每次收2元宝/(现有<$GAMEGOLD>元宝)|合气值为<$HUMAN(XJN103)>/(升顶级合气需900合气值).
#ELSEact
#IF
CHECKVAR HUMAN XJN03 = 3
check [111] 0
#ACT
mov N57 <$AC>
mov N58 <$MAXAC>
mov N59 <$MAC>
mov N60 <$MAXMAC>
mov N51 <$DC>
mov N52 <$MAXDC>
mov N53 <$MC>
本文来自织梦 mov N54 <$MAXMC>
mov N55 <$SC>
mov N56 <$MAXSC>
SetOnTimer 5 120
GameGold - 2
changeDressEffect 31
SetIcon 3 43
set [111] 1
ChangeHumAbility 1 + <$str(N57)>
ChangeHumAbility 2 + <$str(N58)>
ChangeHumAbility 3 + <$str(N59)>
ChangeHumAbility 4 + <$str(N60)>
ChangeHumAbility 5 + <$str(N51)>
ChangeHumAbility 6 + <$str(N52)>
ChangeHumAbility 7 + <$str(N53)>
ChangeHumAbility 8 + <$str(N54)>
ChangeHumAbility 9 + <$str(N55)>
ChangeHumAbility 10 + <$str(N56)>
CALCVAR HUMAN XJN103 + 1
SAVEVAR HUMAN XJN103 ..\QuestDiary\SKY引擎\变量文件\XJN103Save.txt
sendmsg 7 你暴发了"3级合气",2倍[攻击][魔法][道术][攻防][魔防],持续时间<120>秒.
sendmsg 7 每次收2元宝/(现有<$GAMEGOLD>元宝)|合气值为<$HUMAN(XJN103)>/(升顶级合气需900合气值).