回魂石脚本参考
更新时间:2005-07-15 03:42
文章作者:
浏览次数: 次
;----------定义变量加载到登陆脚本----------
VAR String HUMAN dtmz
VAR Integer HUMAN dtyb
VAR Integer HUMAN dtxb
LOADVAR HUMAN dtyb ..\QuestDiary\数据文件\dtybsave.txt
LOADVAR HUMAN dtxb ..\QuestDiary\数据文件\dtxbsave.txt
LOADVAR HUMAN dtmz ..\QuestDiary\数据文件\dtmzsave.txt
;-----这段加载到登陆脚本里----如[014]变量有冲突,自己更换---------
[@jlKILL] ~
#if
check [014] 0
#act
set [014]
CALCVAR HUMAN dtmz + $M
SAVEVAR HUMAN dtmz ..\QuestDiary\数据文件\dtmzsave.txt
CALCVAR HUMAN dtxb + $X
SAVEVAR HUMAN dtxb ..\QuestDiary\数据文件\dtxbsave.txt 本文来自织梦
CALCVAR HUMAN dtyb + $Y
SAVEVAR HUMAN dtyb ..\QuestDiary\数据文件\dtybsave.txt
;----------地图触发参数设置(举个例子)-----------
[SH000 皇宫] killbyhum(@jlKILL) killbymon(@jlKILL)
;----------------物品触发脚本--------------------
[@StdModeFunc102]
#IF
check [014] 1
#ACT
SET [014] 0
mapmove $HUMAN(dtmz) $HUMAN(dtxb) $HUMAN(dtyb)
CALCVAR HUMAN dtmz =
SAVEVAR HUMAN dtmz ..\QuestDiary\数据文件\dtmzsave.txt
CALCVAR HUMAN dtxb =
SAVEVAR HUMAN dtxb ..\QuestDiary\数据文件\dtxbsave.txt
CALCVAR HUMAN dtyb =
SAVEVAR HUMAN dtyb ..\QuestDiary\数据文件\dtybsave.txt 织梦好,好织梦
#elseact
MessageBox 暂时无法使用!